Only start Kha'Zix if he is on your board by 2-3 with Hand Of Justice or AP items, or you have Unrivaled, and nobody else is on him.
Emblems for Elderwood Kha'Zix Reroll
Ranked by what they unlock on the final board, next to this comp's average of 4.84.
Executioner Emblem
Great
Lunar Emblem
FillerDon't build for this comp
Augments for Elderwood Kha'Zix Reroll
Econ first, then items, then combat. Pick a round to see what to take.
How to choose at 2-1
Unrivaled
GoldField Rengar and Kha'Zix together with no penalty; they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
The one augment that makes this comp good.
Heroic Grab Bag
Gold2 Lesser Champion Duplicators and some gold.
Kha'Zix, Hecarim and Diana are 3-costs.
Team Building
SilverA Lesser Champion Duplicator now, another later.
A Kha'Zix copy.
Pandora's Bench
SilverUnits in the rightmost bench slots turn into random units of the same cost each round; some gold.
Fish for 3-cost copies.
Legion Of Threes
GoldA random Emblem; 3-cost units and emblem holders gain Health and attack speed.
Kha'Zix, Hecarim, Diana and Fiddlesticks are all 3-costs.
Flowing Tears
SilverA Tear of the Goddess, more after your team spends mana.
Tears build Hand Of Justice.
Golden Gamble
PrismaticGold, then a Radiant item chest or completed item anvils.
Items are this comp's weak point.
Prismatic Ticket
PrismaticEach reroll has a chance to give a free reroll.
Cheaper slow roll at 7.
How to choose at 3-2
Retribution
PrismaticHands of Justice; allies holding one gain Precision and crit chance.
Two Hands of Justice is Kha'Zix's build.
Unrivaled
GoldField Rengar and Kha'Zix together with no penalty; they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
Still a free Kha'Zix copy at 3-2.
Heroic Grab Bag+
Gold2 Lesser Champion Duplicators and some gold.
Copies of Kha'Zix or Hecarim.
Big Grab Bag
Gold3 random components, gold and a Reforger.
Components for Hand Of Justice and Rabadon's.
Small Grab Bag
SilverRandom item components.
More components.
Golden Gamble+
PrismaticGold, then a Radiant item chest or completed item anvils.
Finished items for Kha'Zix and Hecarim.
Lucky Gloves+
PrismaticSparring Gloves now and later; Thief's Gloves give ideal items.
Gloves build Hand Of Justice.
Group Hug II
GoldAt combat start, adjacent allies give each other armor and magic resist.
Your units stand in a tight clump around Hecarim.
How to choose at 4-2
Retribution
PrismaticHands of Justice; allies holding one gain Precision and crit chance.
Kha'Zix and Diana both use Hand Of Justice.
Heroic Grab Bag++
Gold2 Lesser Champion Duplicators and some gold.
The last push for Kha'Zix 3-star.
Big Grab Bag
Gold3 random components, gold and a Reforger.
The Reforger fixes a bad item.
Small Grab Bag
SilverRandom item components.
Finishes items.
Golden Gamble++
PrismaticGold, then a Radiant item chest or completed item anvils.
Finished items.
Staffsmith
GoldRandom completed items built from Needlessly Large Rod.
Rabadon's or Jeweled Gauntlet for Kha'Zix and Diana.
Lucky Gloves+
PrismaticSparring Gloves now and later; Thief's Gloves give ideal items.
Hand Of Justice.
Don't take for this comp
Level Up! · You roll at level 7; extra XP pushes you past it.
Upward Mobility · Cheap XP, but you roll rather than level.
Patient Study · Free XP pushes you off the roll level.
Small Furry Friend · Gives Sprykin units you do not play.
Solo Leveling · Fields one unit for several rounds.
One, Two, Five! · A random 5-cost you don't need at 7.