Play it from a Defender opener with Rods and a Tear for Cassiopeia.
Emblems for Defender Cassiopeia
Ranked by what they unlock on the final board, next to this comp's average of 4.39.
Flora Fatalis Emblem
Great
Fae Emblem
Filler
Spellweaver Emblem
FillerDon't build for this comp
Augments for Defender Cassiopeia
Econ first, then items, then combat. Pick a round to see what to take.
How to choose at 2-1
Consuming Flora
GoldA stronger Flora Fatalis Emblem, plus gold.
On Cassiopeia it makes Flora Fatalis 2 with Fiddlesticks: healing and mana on takedowns.
Seraphim's Staff
GoldAn Archangel's Staff that gives extra mana with enough AP.
Cassiopeia's core item for free.
Heroic Grab Bag
Gold2 duplicators for a 3-cost or cheaper unit, plus gold.
Copy Cassiopeia or Rammus.
Team Building
SilverA duplicator now and another after a few combats.
A free copy of a 3-cost carry.
Pandora's Bench
SilverUnits on your rightmost bench slots turn into random units of the same cost each round, plus gold.
Park a spare 3-cost there to fish for Cassiopeia, Rammus and Fiddlesticks.
Portable Forge
GoldChoose 1 of 4 artifacts.
Blighting Jewel or Dawncore are strong on Cassiopeia.
Prismatic Ticket
PrismaticEach reroll has a chance to be free.
Cheaper slow roll at level 7.
Frontline Foundation
GoldA 2-star 1-cost tank and an emblem of its class.
Ornn or Leona gives a Defender Emblem: play Defender Rengar then.
How to choose at 3-2
Consuming Flora
GoldA stronger Flora Fatalis Emblem, plus gold.
Still her best augment at 3-2.
Rolling For Days
SilverFree shop rerolls.
Free rolls for the level 7 slow roll.
Heroic Grab Bag+
Gold2 duplicators for a 3-cost or cheaper unit, plus gold.
Two copies of Cassiopeia or Rammus.
Prismatic Ticket
PrismaticEach reroll has a chance to be free.
Cheaper slow roll.
Seraphim's Staff
GoldAn Archangel's Staff that gives extra mana with enough AP.
A second Archangel's works on her too.
Exclusive Customization
GoldA lucky item chest, an item remover and gold.
Fills a missing Gunblade or Shojin.
Nesting Anvils
PrismaticAn artifact anvil, then a component anvil, then gold.
An artifact for Cassiopeia.
Ascension
GoldAfter some seconds of combat, your units deal more damage.
Long fights behind six Defenders reach it.
How to choose at 4-2
Heroic Grab Bag++
Gold2 duplicators for a 3-cost or cheaper unit, plus gold.
Finishes a 3-star.
Rolling For Days
SilverFree shop rerolls.
Free rolls for the last copies.
Staffsmith
GoldRandom completed Rod items.
AP items for Cassiopeia and Soraka.
Ascension
GoldAfter some seconds of combat, your units deal more damage.
Late fights last long with this front line.
Baron's Lair
PrismaticA random tank item; your team gains AD and AP every second after a few seconds of combat.
A tank item and late damage.
Nesting Anvils+
PrismaticAn artifact anvil, then a component anvil, then gold.
An artifact and spare items.
Exclusive Customization
GoldA lucky item chest, an item remover and gold.
Fixes a wrong item.
Don't take for this comp
Level Up! · XP; this comp rolls at level 7.
Explosive Growth · XP you do not need at 7.
Late Game Specialist · Pays at level 9; most games end at 7 or 8.
Cognitive Tax · Gold and XP; a reroll silver helps more.
Cursed Crown · Double damage on losses, and a slow roll loses rounds.